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a — Property in class fr.seraf.wow.core.data.WPlane
addConstraint(c:fr.seraf.wow.constraint:WConstraint) — Method in class fr.seraf.wow.core.WOWEngine
Adds a constraint to the engine.
addForce(v:fr.seraf.wow.core.data:WVector) — Method in class fr.seraf.wow.core.WOWEngine
Adds a force to all particles in the system.
addForce(f:fr.seraf.wow.core.data:WVector) — Method in class fr.seraf.wow.primitive.WParticle
Adds a force to the particle.
addMasslessForce(v:fr.seraf.wow.core.data:WVector) — Method in class fr.seraf.wow.core.WOWEngine
Adds a 'massless' force to all particles in the system.
addMasslessForce(f:fr.seraf.wow.core.data:WVector) — Method in class fr.seraf.wow.primitive.WParticle
Adds a 'massless' force to the particle.
addMatrix(m1:fr.seraf.wow.core.data:WMatrix4, m2:fr.seraf.wow.core.data:WMatrix4) — Static method in class fr.seraf.wow.math.WMatrix4Math
Compute an addition {
addParticle(p:fr.seraf.wow.primitive:WParticle) — Method in class fr.seraf.wow.core.WOWEngine
Adds a particle to the engine.
addVector(v:fr.seraf.wow.core.data:WVector, w:fr.seraf.wow.core.data:WVector) — Static method in class fr.seraf.wow.math.WVectorMath
Compute the addition of the two {
append(... rest) — Method in class de.polygonal.ds.DLinkedList
Appends items to the list.
areEqual(n, m) — Static method in class fr.seraf.wow.util.WNumberUtil
Say if a Number is close enought to another to ba able to say they are equal.
axisRotation(u, v, w, angle) — Static method in class fr.seraf.wow.math.WMatrix4Math
Compute a Rotation around an axis{
axisRotationVector(v:fr.seraf.wow.core.data:WVector, angle) — Static method in class fr.seraf.wow.math.WMatrix4Math
Compute a Rotation around a Vector which represents the axis of rotation{
axisRotationWithReference(axis:fr.seraf.wow.core.data:WVector, ref:fr.seraf.wow.core.data:WVector, pAngle) — Static method in class fr.seraf.wow.math.WMatrix4Math
Realize a rotation around a specific axis (the axis must be normalized!) and from an pangle degrees and around a specific position.
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